
Gnomon Master Classes: Creature Development

Instructor: Alex Alvarez
Doing pre-production 3D creature development in collaboration with a designer is mostly about ideation and exploration. In this capacity it is also important to have a generalist's skill-set that includes modeling, texturing, shading, rigging, lighting, animation, integration, effects and most importantly, speed. For example, being able to rig, animate and render a creature animation in a day. Granted it will be rough, but it helps guide the design process.
Just as a sketch can still convey an idea without being fully rendered, a 3D artist can also use their toolsets to block-out a designer's 2D concepts in order to explore a design's form and function. In this workshop I will discuss this process and the diverse range of tools, in Maya, that I regularly use on such projects with an emphasis on shortcuts that speed up workflow.

Gnomon Master Classes: Sculpting Comic Book Statues and Maquettes

Instructor: The Shiflett Brothers
In this lesson we will sculpt a comic book industry style statue from armature to fully roughed out sculpture. We will use and discuss techniques and tools that we employ everyday. We'll also delve into our influences both sculptural and two dimensional, and we will comment on the slight differences in the way each brother works, while keeping the artistic vision consistent.

Gnomon Master Classes: The Digital Creature Creation Pipeline

Instructor: Alvaro Buendia
In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion andstructure to topology, and finally how to sculpt for production.

Gnomon Workshop: ZSpheres 2 Learning Series

ZBrush 3.5 Tutorials with Ryan Kingslien
Learn everything you need to know about the new ZSpheres in ZBrush 3.5. This 35 minute tutorial covers the fundamentals of working with ZSpheres, Adaptive Skin settings, Unified Skin settings, Classic Skinning from ZBrush 2, and a brief look at ZSketching.
Introduction to ZSketching
ZSketching is a new and powerful feature in ZBrush 3.5. This tutorial will guide you through the uses of ZSketching and get you up to speed fast. You will learn best practices as well as detailed information about how ZSketching operates and how to make it work for you. Topics covered include Sketching brushes, Smoothing brushes, Heirarchy of Strokes, Masking, Bulge, Unified Skinning, Adaptive Skinning, and Posing.
ZSketching Workflow for Character Maquettes
Follow sculptor, Ryan Kingslien, as he creates a sassy ZSketch, poses her, sculpts her and accessorizes her. This four-chapter tutorial is a working example of how to use ZSpheres and ZSketching to produce a basic model that is then sculpted using ZBrush's advanced Clay brush. Topics covered include ZSketching, Sketching brushes, Smoothing brushes, Masking, Bulge, Unified Skinning, Posing, Clay brush, Transpose, Subtools and much more.
Một năm chỉ có 365 ngày, nhưng một năm điển hình của sinh viên thì:
1. Trừ những ngày thứ 7 - 52 ngày thứ 7 trong một năm, ai cũng biết là ngày này để sinh viên chúng ta nghỉ ngơi, "khám phá thế giới", vậy là 365 - 52 còn lại 313 ngày.
2. Kỳ nghỉ hè - 50 ngày tiếp theo. Thời tiết nóng, ai mà học được cơ chứ, tắm biển và đi chơi mới là nghỉ hè. Suy ra, còn lại 263 ngày.
3. 8 giờ ngủ nghê mỗi ngày, cộng lại hết thành ra là mất 30 ngày trong năm, nghĩa là còn lại 141 ngày.
4. Mỗi ngày dành 1 giờ cho chơi thể thao, đi chơi, thư giãn (rất tốt cho sức khoẻ), nghĩa là một năm mất 15 ngày, còn lại 126 ngày.
5. 2 giờ trong ngày cho ăn uống và những thú ẩm thực khác (có hơi ít cho các chị em không nhỉ?), vậy một năm là 30 ngày, số ngày còn lại là 96.
1. Trừ những ngày thứ 7 - 52 ngày thứ 7 trong một năm, ai cũng biết là ngày này để sinh viên chúng ta nghỉ ngơi, "khám phá thế giới", vậy là 365 - 52 còn lại 313 ngày.
2. Kỳ nghỉ hè - 50 ngày tiếp theo. Thời tiết nóng, ai mà học được cơ chứ, tắm biển và đi chơi mới là nghỉ hè. Suy ra, còn lại 263 ngày.
3. 8 giờ ngủ nghê mỗi ngày, cộng lại hết thành ra là mất 30 ngày trong năm, nghĩa là còn lại 141 ngày.
4. Mỗi ngày dành 1 giờ cho chơi thể thao, đi chơi, thư giãn (rất tốt cho sức khoẻ), nghĩa là một năm mất 15 ngày, còn lại 126 ngày.
5. 2 giờ trong ngày cho ăn uống và những thú ẩm thực khác (có hơi ít cho các chị em không nhỉ?), vậy một năm là 30 ngày, số ngày còn lại là 96.

I3D:Tutorials Rendering With Softimage XSI vII Mental Ray

This training series dives deep into the mental ray renderer for Softimage. Advanced techniques are covered for rendering out production scenes, designed to teach the user how to take advantage of the many powerful features of this industry standard renderer. Traditional methods of direct and indirect illumination are shown in explicit detail, including the use of Global Illumination and Final Gathering.
Also covered are new features of the latest version of mental ray that is integrated with Softimage, including new shaders such as Photographic Exposure, Portal Lights, and more. With the release of Softimage 7, mental ray now comes with Importons which are also covered in this training product, as well as how to use Importons for production. You will be shown how to use different professional techniques for lighting both photorealistic scenes, and projects that require more artistic freedom to achieve a desired look. Among the new features also covered in Softimage 7, is the new Ambient Occlusion Caching and much more. This training product includes all project files and assets needed to follow along with the instructor. Project files require Softimage 7.0 and up.
NOTE: This product is available as a download only.
Includes all project files, scenes, and assets.

ASP.NET MVC 3 New Futures
English | WMV3 1024 x768 | MP3 48 Kbps | 376 MB
Genre: eLearning
Scott sneaks into the office of Phil Haack and Morgan the Canadian Intern to talk about the release of ASP.NET MVC 3 Preview 1 and some of the cool “futures” stuff that Morgan (and our fleet of interns) is working on.

Lynda.com PHP Essential Training (2005)
Author: Brian Maxx | Duration: 10:15 | Level: Beginner
Genre: Video Training | 751 MB
PHP is a powerful and full-featured programming language used by millions of Web developers around the world. PHP Essential Training is a comprehensive guide to learning and understanding an open-source solution to your Web programming needs. Whether you want to use a little PHP functionality or you want to create a full-blown Web site, this tutorial will start you on the road to mastering PHP.
It covers the essential features, syntax, and flow of the language, and provides instruction in creating interactive and dynamic Web pages. Whether you are a designer new to programming or a developer coming from a different language, you will be learning PHP as it was intended to be used. You can easily follow along with real world examples and expert tips and tricks.





2010/08/10 10:45 | by 


















